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Players play as one of a set of agents, characters designed based on several countries and cultures around the world. In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, or spike actions. Every player starts each round with a «classic» pistol and one or more «signature ability» charges. Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any actions taken with the spike. Different agents allow players to find more ways to plant the Spike and style on enemies with scrappers, strategists, and hunters of every description. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized in every round and every player begins with the same gun.
Competitive matches are the same as unranked matches with the addition of a win-based ranking system which assigns a rank to each player after 5 games are played. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. 14 players enter a 9-minute free-for-all match and the first person to reach 40 kills or the player who has the most kills when time up wins the match. Players spawn in with a random agent, and all abilities are disabled during the match which indulges pure gunplay. Green health packs drop on every kill, which set the player at maximum health, armor, and ammunition unless the player is using a machine gun, which only gives the player an additional 30 bullets. Just like Deathmatch, players spawn in as a random agent, unable to use abilities, as the game mode is set for pure gunfights. Though, abilities like Sova’s shock darts, Raze’s boom bot, and rocket launcher, are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player’s health, armor, and ammo to its maximum. The game mode also has auto respawns on, respawning players in random locations around the map.