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Running on a heavily modified version of Unreal Engine 3, it is the eleventh main installment in the Mortal Kombat series and a sequel to 2015’s Mortal Kombat X. Upon release, the console versions of Mortal Kombat 11 received generally favorable reviews, which praised the gameplay, story, graphics, and improved net code, but it received criticism for the presence of microtransactions and over-reliance on grinding. This expansion includes an additional story mode, three new characters, new stages, and the return of stage fatalities and the friendship finishing move. Like the previous three games in the series, including MK Mobile, Mortal Kombat 11 is a 2.5D fighting game. Alongside the returning Fatalities, Brutalities, Stage Fatalities, Friendships, and Qualities, new gameplay features are introduced, such as Fatal Blows and Krushing Blows.
Fatal Blows are special moves similar to the X-ray moves in Mortal Kombat X. Krushing Blows are a special cinematic variation of a given special move, triggered when certain requirements are met, like most Brutalities in the previous game. Also new to the series is a Flawless Block mechanic, which allows for a comeback window after blocking an attack with precise timing. Another returning finisher is Mercy, last seen in Ultimate Mortal Kombat 3, where the winning player can opt to revive their opponent, giving them a small amount of life. Mortal Kombat 11 introduces a Custom Variation feature which offers a character customization system similar to the Gear system in NetherRealm Studios’ previous DC Comics fighting game Injustice 2, improving over the Variation system featured in Mortal Kombat X.