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5. PLAYER ELIGIBILITY
All player accounts should be at least level 30, any new PUBG accounts will not be allowed.
6. TOURNAMENT FORMAT
6.1. – The tournament will be held on Custom Rooms.
6.2. – Players will be divided into groups depending on the number of registered players.
6.3. – Groups
6.3.1. – If 100 or more players have registered, the Players will be divided into an ideal number of groups allowing an even spreading of players to select the final 70 players.
6.3.2. – If 100 or less players have registered, the players will be added into a single group.
7. MATCH SCHEDULE
7.1. – Players are expected to be present at the exact times for their matches as announced.
7.2. – After groups are made, new players will not be added into any group.
7.3. – Gamer.LK and any Organizers will make every effort to inform players of scheduled match dates and times – but please note it is the responsibility of the players to make sure they arrive on time for their matches. Gamer.LK or any Organizer will not be responsible to inform matches to players individually or provide reminders. Not attending a match due to not being informed of the schedule is NOT an excuse.
8. GAME RULES
58.1. – Game Format
All players need to enter the PUBG Custom ID and Password to join the lobby. The custom lobby settings will be as below.
8.2. – Match Format
8.2.1. – For all qualifying rounds (until the grand finals), each group will play 3 maps – Erangel, Sanhok, Miramar.
8.2.2. – For the finals, the final group of players has to play 6 maps – each map in the map pool currently will be played exactly twice (Erangel, Sanhok, Miramar).
8.3. – Matchmaking Settings
The following matchmaking settings apply:
– Team Size: 1 players
– Game mode: Third Person Perspective (TPP)*
– Map Pool: Erangel, Sanhok, Miramar
– Server Location: Asia
– Playzone Shrink Speed: x1.1
– Red Zone & Flare Guns: Disabled
– ALL Weapons: x2
– Scopes and Magazines: x2
* changing between TPP & FPP in the game is allowed
8.4. – Scoring
Scoring will be for each game (i.e. in a best of 3 games, all 3 games will be scored) and be based on each player’s final kill count and in-game placement as set forth below – determined by the official rules of PMCO – the largest PUBG M tournament:
1 kill = 3 points
8.5. – Ties
Ties between two players will be determined in the order of
(a) Total times they won first placement or chicken dinner across tournament games,
(b) Total placement points,
(c) Total kills
(e) The placement points in the most recent match will be considered
9. GAMEPLAY RULES
9.7. – Impersonations
Impersonating an eligible player by attempting to alias as them, using their account or by any other method is prohibited and will result in the aliasing player and the player they are aliasing as being removed from the tournament.
9.8. – In-game names
Each player must have his/her primary nickname or something very similar as his game name during all matches to be easily identifiable for referees, broadcasters, and viewers. What counts as similar is for the Tournament Staff to decide. The only additional information allowed in a player’s ingame name is clan tags or sponsor names.
9.9. – Collusion
9.9.1. – Collusion, match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
9.9.2. – Other forms of collusion include:
– Teaming: Players working together during the match
– Planned Movement: Agreement between 2 or more opposing players to move through the map in a planned way before the match begins.
– Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
– Item Dumping: Intentionally dropping items for an opposing player to collect.
10. MATCH RULES
10.1. – Pauses
There will be no pauses in the game.
10.2. – Disconnects
Players who disconnect during a match will be able to reconnect to the game. However, the game will continue during the period.
10.3. – Technical issues
At LAN tournaments, players should raise their hand and immediately contact Tournament Staff in the event of a Technical Issue. Staff will then assist to rectify the situation and the necessary action. Failure to report issues in a timely manner may cause the issue to be disregarded by the Tournament Staff. At online tournaments, technical issues will not be considered.