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Mode: Skirmish (Custom Game)
Format: 2v2 (Two players per team)
Objective: The First team to win 10 rounds wins the match.
Victory Condition: Eliminate all enemy players in each round.
Game Type: Custom Game Only (no XP or mission progress).
Match Length: Up to 19 rounds (First to 10).
Round Duration: No time limit — ends when one team is fully eliminated.
Buy Phase:
15 seconds before the first round.
3 seconds before subsequent rounds.
Credits: Unlimited (infinite credits each round).
Armor: Every player starts with Heavy Armor automatically.
Weapons: Cannot be dropped once purchased.
Abilities: Completely disabled throughout the tournament.
Abilities cannot be used, purchased, or enabled under any condition.
Hosts and admins are strictly prohibited from turning them on via Cheats.
Maps: Skirmish maps A, B, or C (decided by tournament organizers).
Each team is allowed 1 timeout per match.
Duration: Maximum 2 minutes per timeout.
Purpose: Can be used for tech issues, team strategy, or coordination.
How to Call: The team captain must notify the admin/host to pause the match.
Admins: Must resume the match immediately after the timeout ends.
The following weapons are strictly banned for this tournament:
❌ Ares ❌ Odin ❌ Operator ❌ Outlaw ❌ Bucky ❌ Judge
Any player using these weapons will forfeit the round.
Repeated violations will result in match disqualification.
Mode: Skirmish
Cheats Menu Settings (Admin Only):
Abilities → Disabled (Locked for entire event)
Win Condition → 10 Rounds
Infinite Credits → Enabled
Overtime Rounds: Enabled (see section 7)
Observers: Only authorized staff may spectate.
All participants must maintain respect and sportsmanship during matches.
The following are strictly prohibited:
🚫 Teabagging or disrespectful in-game actions
🚫 Toxic behavior, insults, or harassment (voice or text)
🚫 In-game chat usage (text or voice) — only tactical calls allowed
🚫 Stream sniping or external communication with spectators
🚫 Intentional delaying or stalling of rounds
🚫 Using glitches, bugs, or exploits
Penalties:
1st Offense: Warning
2nd Offense: Disqualification
Lobby Creation:
The tournament admin/host creates the Custom Game.
Cheats enabled (for admin control only).
Side Selection:
Coin toss or admin decision (Attacker/Defender).
Round Progression:
Play continues until one team wins 10 rounds.
Score Reporting:
Winning team must report the final score with a screenshot to the admin.
If the match reaches 9–9, the game enters Overtime.
Overtime Rules (Win by 2 Rounds):
Teams continue playing additional rounds until one team leads by 2 rounds (e.g., 11–9, 13–11).
Normal rules, weapon restrictions, and ability disable status remain unchanged.
There is no round limit during overtime — play continues until a clear winner emerges.
Example:
9–9 → 10–9 → 10–10 → 11–9 → Match ends.
The winning team must provide a screenshot of the final scoreboard as proof.
Any disputes must be reported to the admin immediately after the match ends.
Admins have the final say on all match-related decisions.
Admins must ensure all players are using the correct settings before the match.
Only the host may access the Cheats tab.
Abilities must remain disabled for all matches — no exceptions.
Admins may pause or replay rounds in case of disconnects or technical issues.
This tournament is designed for competitive, clean, and fair gameplay.
Any form of cheating, disrespect, or unsportsmanlike conduct will lead to immediate disqualification.
Organizers reserve the right to adjust rules or replay rounds if necessary to ensure fairness.
🎮 Play fair. Fight clean. Show your skill.